REVIEW · AUDIO TOURS
500 Years of Crime and Punishment: A Self-Guided Audio Tour
Crime has a way of sticking to a city. This self-guided audio tour turns Aberdeen streets into a 500-year walk of crime and punishment you can experience at your own speed. I especially like the flexibility: you can start when you want, pause, and move on without waiting for a group.
Second, I like that the route nudges you into places you might otherwise miss, including the area around the University of Aberdeen’s old medical sites and the darker corners of the older town. One thing to plan for: the experience is best if you are ready to use your phone map, because some stretches can be tricky to follow if you miss a turn.
In This Review
- Key points to know before you start
- How the VoiceMap audio walk works in Aberdeen
- Tolbooth Museum: gaol, public hangings, and a fast start
- Mercat Cross: announcements, punishment, and a queen tied to treason
- Balmoral-style tower and the winding Seabury Court streets
- The Anatomy Rooms and body-snatchers: medicine’s darker side
- Graveyard stop: mither kirk, church punishments, and witches
- The Green: street art today, child-snatching crime from the past
- Harbour punishments and the Maritime Museum
- Price and value: is $8.99 a good deal?
- Timing, pace, and the best way to avoid frustration
- Who this tour suits best (and who should skip it)
- Should you book it? My final call
- FAQ
- How long is the 500 Years of Crime and Punishment audio tour?
- Where does the tour start and end?
- What is included with the $8.99 price?
- What do I need to bring?
- Is the tour guided by a person?
- What language is the tour available in?
- Is there free cancellation?
Key points to know before you start

- VoiceMap audio with offline access means you can keep going even with spotty signal.
- Tolbooth Museum begins the story right where prisoners were held and where public hangings happened.
- Public punishment meets town-center landmarks like the Mercat Cross, where announcements and sentencing would be made.
- Anatomy Rooms and body-snatching context give you more than spooky flavor, it explains why it happened.
- The Green stop mixes today’s street-life with older crimes, including the child-snatching gang.
- Wayfinding is your main make-or-break factor, so set up your app before you walk.
How the VoiceMap audio walk works in Aberdeen
This is a 45 minutes to 2 hours 15 minutes self-guided walk, so your pace matters. You’ll use the VoiceMap app on your smartphone, with the audio and maps available offline, so you are not forced to hunt for service the moment you step onto a side street.
The tour starts at The Tolbooth Museum, Castle St, Aberdeen (AB11 5BB) and ends outside the Aberdeen Town House on Union St (AB11 5BU). Even better, the ending point is only a few metres from the general area you started, with easy access to public transport.
A quick practical note that can save your mood: the tour includes lifetime access and offline data, but it does not include your phone or headphones. Bring headphones (wired or Bluetooth) and fully charge your device. Then, before you press play, open the map inside the app and make sure you can see where you are relative to Stop 1.
There is also one logistics lesson I think you should take seriously. If you hit construction or get turned around, the audio might keep going while you try to locate the next stop. I recommend starting in daylight, keeping your brightness up, and checking the on-screen map rather than relying on memory or asking for directions mid-walk.
Tolbooth Museum: gaol, public hangings, and a fast start

Your walk opens at The Tolbooth Museum, which used to be the gaol where criminals were held in Aberdeen. This is a strong opening because it sets the tone early. You are not hearing abstract history, you are hearing crime and punishment framed against a real place where punishment played out.
As you start, the audio points out where public hangings used to take place. That matters because it helps you understand how punishment worked in a public, community-facing way, not just as behind-the-scenes justice.
Practical tip: take a moment at the start to orient yourself and hit play. The first stop is where the tour establishes the rules, and once you are rolling, the story flows street by street.
Somebody local doing the talking, on other days out
- The Dark Side of Aberdeen: A Self-guided Audio Walk
★ 4.0 · 21 reviews - Aberdeen’s Union Street: A Self-Guided Audio Tour
★ 4.5 · 9 reviews
Mercat Cross: announcements, punishment, and a queen tied to treason

Next comes the Mercat Cross, the town’s classic meeting point for public announcements. If you’ve ever wondered why medieval and early modern cities felt so “on display,” this is part of the answer. The structure functioned like a bulletin board for power, law, and fear.
Here, the audio focuses on a queen and how she dealt with an outbreak of treason. Even if you do not know the specific tale going in, the way the story is framed helps you see treason as more than a scandal. It becomes a political crisis that demanded visible consequences.
This is also a good spot to slow down. The Mercat Cross is central, and you can easily get your bearings before continuing into smaller streets.
Balmoral-style tower and the winding Seabury Court streets
You’ll pass an impressive building with a tower modeled on the one at Balmoral Castle, making it an easy photo moment on the route. It’s one of those details that makes a walking tour feel less like homework and more like pattern recognition, Scotland-style.
Then you move toward Seabury Court next to St Andrew’s Cathedral. The audio helps you read the streets as they used to be: tight, winding, and built for everyday life, not for modern browsing convenience.
Why this stop works: it gives your brain a “how people moved here” switch. When streets curve and narrow, you understand how public events, witnesses, and even rumours could spread fast.
The Anatomy Rooms and body-snatchers: medicine’s darker side

One of the most compelling sections on this walk is where the tour shifts from public punishment into something more chilling but also more historical. You’ll pass a building that used to be part of the University of Aberdeen, traditionally where medical students studied.
The audio takes you around the back to the Anatomy Rooms, where dissections took place. Then it connects Aberdeen to bodysnatchers, explaining the relationship between medical training and the black-market supply of bodies.
This stop is more than a horror set-piece. It’s a way to understand the pressure that existed around medicine, knowledge, and the laws of supply and demand. You leave with more context for why people were willing to cross moral lines.
On a comfort level: this section stays within historical storytelling, but the topic is inherently grim. If you do not enjoy macabre subjects, you might still find it interesting, just expect the tone to darken for a bit.
Graveyard stop: mither kirk, church punishments, and witches
After the anatomy story, the tour heads into an atmospheric graveyard loaded with history. One highlight here is the attention to the grave of a doctor whose morals left a lot to be desired. That detail makes the history feel personal, not just institutional.
You’ll also see the mither kirk of Aberdeen, described as the early center of the city. The audio uses this space to explain horrible church punishments and how witches were imprisoned.
This is the kind of stop that changes how you see a city. A graveyard is quiet, but it is not neutral. It holds the results of decisions made in courtrooms, pulpits, and public policy.
If you walk here in colder months, bring something warm. Even if you are listening through headphones, a graveyard makes you slow down.
The Green: street art today, child-snatching crime from the past

Then you hit The Green, a small area where people have lived for thousands of years, without feeling old-fashioned. You’ll hear how it has the vibe of a more modern enclave, with independent shops and restaurants, plus street art.
The audio still ties it back to crime. Here you get stories of a child-snatching gang that operated in Aberdeen.
This is a smart contrast in the tour design. The same streets that can feel trendy and creative also carry older fear. It’s exactly the sort of comparison that helps you see why cities keep secrets, even when they look cheerful now.
If you want a breather, this is a good place to pause your pace. It also helps to reset your attention before the harbour-related segment.
Harbour punishments and the Maritime Museum
Aberdeen grew up around its harbour, and the audio leans into that reality. The story connects the port to unpleasant punishments over time, using the harbour as a reminder that trade routes, outsiders, and movement through a city can shape how law and violence show up.
After that, you pass the Maritime Museum, described as a delightful little stop that helps you get to grips with Aberdeen’s maritime past, from fishing to the oil industry. The tour itself passes it, but you have a chance to go inside if you want.
This is a nice “tone adjustment” moment. After witches, body-snatching, and public punishment, the harbour and museum segment feels like the city widening out again, from law and fear to work and industry.
Price and value: is $8.99 a good deal?
At $8.99 per person, the tour is priced like an impulse add-on that can still surprise you. The real value is that you get lifetime access, plus offline maps and audio through the VoiceMap app.
Here’s when it feels like a clear win:
- You enjoy walking and want your history in a story format.
- You like the idea of stopping when you want, rather than matching someone else’s schedule.
- You want to see Aberdeen’s older streets without paying for extra guided groups every time.
Here’s when to be cautious:
- If you hate route-finding, this might stress you out, because the experience depends on following the audio stops in order.
- If you only want the nicest, easiest sightseeing, the subject matter is genuinely dark, and you will feel that tone.
One last value point: the tour is often booked about 8 days in advance on average. That doesn’t mean it’s impossible to do last minute, but it’s a sign it tends to be popular enough that checking availability early is wise.
Timing, pace, and the best way to avoid frustration
Even though this is self-guided, your success depends on how you set up before you start. I recommend:
- Install VoiceMap and download the offline content before you arrive.
- Bring headphones and confirm audio works outside, not just in your kitchen.
- Use the on-screen map inside the app if you lose your place.
From what I can infer from the way people talk about the experience, the main complaint pattern is directions. Some find it easy, others can spend a while trying to locate the next stop or even find the start if something blocks the view. Construction and connectivity issues can also make it harder than it should be.
My practical suggestion: treat the first 5 to 10 minutes as setup time. Once you’re moving, the narrative keeps you engaged.
And a safety note that’s worth taking seriously: one person flagged a stretch near multi-storey flats as feeling risky for solo visitors. I cannot verify that claim, but it’s enough to justify sensible travel behavior. If you are walking alone, stick to daylight hours, keep your wits about you, and trust your instincts if a route feels off.
Who this tour suits best (and who should skip it)
This is a strong match if you:
- Like crime history that is placed in real buildings and streets.
- Enjoy stories that mix law, politics, and the everyday spaces where punishment happened.
- Want a low-cost way to see Aberdeen’s older areas you might skip on a quick visit.
It might be a poor fit if you:
- Dislike dark topics. The tour includes gaol stories, public hangings, witch imprisonment, and child-snatching crime.
- Get stressed by navigation. If you know you hate finding start points and following turns, choose a different format, or go prepared with offline maps and patience.
- Need a fully guided, human-led explanation. This is audio-only and self-paced.
If you are a couple or solo walker who likes history, it can feel personal because you control pacing and stops.
Should you book it? My final call
Book it if you want Aberdeen with a darker edge, and you enjoy turning city streets into a story you can follow on your own schedule. For $8.99, the combination of lifetime access and offline VoiceMap content is the kind of value you only notice after you’ve already started, when you realize you can keep listening and replay sections later.
Skip it or choose another option if wayfinding is a deal-breaker for you, or if you do not want to spend a couple of hours on themes like public punishment, medical crime, and witch trials.
If you do book: download the offline content ahead of time, start in daylight if you can, and use the app map often. Do that, and you’ll likely end the walk feeling like you saw Aberdeen in a new light, not just walked through it.
FAQ
How long is the 500 Years of Crime and Punishment audio tour?
The duration is about 45 minutes to 2 hours 15 minutes, depending on how long you spend at each stop.
Where does the tour start and end?
It starts at The Tolbooth Museum, Castle St, Aberdeen AB11 5BB, UK. It ends outside the Aberdeen Town House on Union St, Aberdeen AB11 5BU, UK.
What is included with the $8.99 price?
You get lifetime access to the tour in English, the VoiceMap app for Android and iOS, and offline access to audio, maps, and geodata.
What do I need to bring?
You’ll need your own smartphone and headphones. Food and drink, transportation, and any museum tickets are not included.
Is the tour guided by a person?
No, it is a self-guided audio tour, so only your group will participate and you control your walking pace.
What language is the tour available in?
The tour is offered in English.
Is there free cancellation?
Yes. Free cancellation is available up to 24 hours in advance for a full refund, and cancellations within 24 hours of the start time are not refunded.
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